tag:blogger.com,1999:blog-3275337364422494842.post6467024932243754193..comments2023-10-23T12:54:57.702-07:00Comments on Games: Follow up to a Previous PostUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3275337364422494842.post-84795159373853955292008-06-17T14:56:00.000-07:002008-06-17T14:56:00.000-07:00Here's a really dumb question - is there a necessi...Here's a really dumb question - is there a necessity to distinguish between method and medium?<BR/><BR/>Simply out of ignorance, what defines something as a medium? Say - books. What defines that as a medium? Is it the shape of the object (not the actual shape, but the content - the binding, the papers, etc) or the words contained within? If so, aren't words also a method *and* a medium?<BR/><BR/>Just trying to get a better idea of the distinction.hapacheesehttps://www.blogger.com/profile/08884807684781762684noreply@blogger.comtag:blogger.com,1999:blog-3275337364422494842.post-41784400208326220192008-06-17T00:56:00.000-07:002008-06-17T00:56:00.000-07:00As an afterthought, maybe think of it this way - i...As an afterthought, maybe think of it this way - in many single player games, the designers are essentially functioning as GM's. To me, a GM is an active participant, and someone who is also "in the game." In my experience, the game designer is also "in the game," though it's obviously extemporaneous.<BR/><BR/>Whee.Seppohttps://www.blogger.com/profile/03293851799643818221noreply@blogger.com