Wednesday, February 13, 2008
Professor Layton & the Curious Village
Professor Layton and the Curious Village may be the perfect game for the DS. It's essentially a collection of puzzles - some are logic puzzles, some are basic math, and some are tricks - presented in the form of a Euro-style comic mystery.
The setting and story that frame the game are charming and distinctive, and they lend the relatively straightfoward puzzles a visual style that keeps them from feeling as mechanical as they actually are.
It's a game you can pick up and play really quickly, make progress in short bursts, step away from for a long while and return without penalty (they even have a "The story so far..." re-intro whenever you load a game), and more, the game has an addictive, "just one more..." quality that keeps a person playing for dozens of puzzles in a row.
Yeah, the fact that every time you talk to someone, they want you to solve a puzzle is strange. Yeah, it's artificial - but it's like a musical. People break out into song, and you just accept it for what it is. When you buy into the game's setting, the puzzle-ness comes along with that. It works, I get a huge kick out of it, and I can't wait for more. If you've got a DS, this should be in it.
A/95
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2 comments:
I keep wanting to put a "K" in front of his name...
I played it through all the way over the weekend. Very cool game, but I've got to say that hunting for puzzles hidden in environments pissed me off a bit, especially after I finished the main story. Why not just send them all to the puzzle shack when you finish the game? Also, I thought a lot of the puzzles were too easy. I finished the game with 96 hint coins left over. I know they didn't want people to get annoyed and put the game down, but it would have been nice to have a bit more challenge in the main game and not just in the bonus section.
For me, the best part of this game was the charming story and art style.
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